Service and crafting oriented classes, a business class will offer at least two types of services to pick from. Currently it is only available in the wizard tree. Operates with a minion management gameplay instead of a constant active use of skills, minions use SPR as a major scaling stat instead of regular Physical Attack and Magic Attack. Support classes can still have damage skills but they're weaker and/or slower when delivering damage.Ī specialized variant of Support type, they focus on self preservation with threat management and damage mitigation. Party oriented classes, those have buffs, healing and powerful control skills. As the name implies those classes need an active ground companion to be played.
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All the Rider classes in the game are part of the Offensive group but there is a chance this may change in the future. It is important to define this sub group due the skill compatibility some classes have with the mounted state, since most of classes are played on foot Riders don't have all options available. Currently it is the largest group in the game.Ī special sub group of classes that has mobility build in, being able to charge into the fight and do skirmish combat. It also includes classes that are self buff oriented as it doesn't improve party play.
#Tree of savior addons 2019 code
There are several exceptions to classes that don't follow this code but IMC is trying to make it an official indicator.Ĭlasses which the focus is damage dealing, being explored in several different ways. In game classes can be divided into groups that share similar basic traits, this is often signalized by the class icon as they use a same badge and color to convey their group quicker. After Rank 8 Expansion those classes were made visible in the advancement regardless of the unlock status and they were added to the official website as well along the Re:Build Patch.
#Tree of savior addons 2019 Patch
Miko was the first hidden class to appear in patch notes and was followed by Appraiser with no release official record, Nak Muay was the latest addition and was listed as "new hidden class in Swordsman tree". Despite the hurdles none of the classes is inherently stronger than the average Advanced Class, they only provide different tools that are exclusive to them that can be useful on their own or to complement other classes.Īn interesting fact about Hidden Classes is that their policy changed over time, initially they weren't listed in the advancements, didn't had their release listed on patch notes nor could be found in the official website. It is possible to purchase unlock vouchers from other players in the market. One interesting feature Advanced Classes have are the special attributes unlocked with base level, these are unique additions that boost their power significantly and serve as progression rewards unrelated to skill level.Ĭurrently each class tree has a single Hidden Class that is unlocked through an unique quest or by using Class Unlock Voucher, quests take considerable time to be finished while vouchers can be obtained through TP Cubes. Each character can have 3 different Advanced Classes and all them are available as the first advancement, the only exception to this are Hidden Classes. Unlike Basic Classes these are more specialized classes with distinct traits, they also have a higher level cap at 45 and skills that can be taken up to level 15. Once a base class is picked it can never be changed. Being the bottom line of the class system that enables branching into other classes they give name to class trees. Basic can level up to 15 and have only five skills with 5 levels only, once a character hits level 15 it can get an Advanced Class. Got a second class and read up a bit on classes and found that luckily the combat isn't as simple as I first thought it was, but it seems like this game takes for ever before it starts getting fun (I'm guessing that's at lvl 120?).The first class a character has is called Basic Class and those are Archer, Cleric, Scout, Swordsman and Wizard, each one has different characteristics and has a different set of weapons to pick from. I played a bit more, the bosses do seem to get a bit harder (patterns and such) but it doesn't really feel like they get harder, just more time consuming. This is supposed to be a super-grindy end game gvg game like RO Max level's 280 i think right now, but will be raised to 600 in the future Shame, because the 80 different classes/professions seemed like a really cool system.
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Location: Remember when we all used to put funny lines here?